| ogxd/grid-shader-unity |
179 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A grid shader for Unity 🌐 |
| Unity-Technologies/Q-GridWorld |
107 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| Demo project using tabular Q-learning algorithm |
| nickbreslin/Griddy |
98 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
C# |
| Grid library for the Unity game engine |
| Amaranthos/UnityHexGrid |
91 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| A hex grid generation tool, for use in unity |
| trgrote/JPS-Unity |
84 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
C# |
| Interactive JPS Search Algorithim, using Steve Rabin's algorithim |
| jeffvella/UnityAStarNavigation |
75 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| An A* navigation system for Unity using burst compiled jobs for performance. |
| Goodgulf281/Unity-Formation-Movement |
70 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
C# |
| Formation movement for Unity3D using standard Navmesh or A*Pathfinding |
| mytoboggan/grid-game-groundwork |
68 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| A Unity project & level editor for making grid-based/block-pushing games. |
| Scrawk/Brunetons-Ocean |
64 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| Brunetons ocean in Unity |
| OlafHaag/VectorFields |
58 |
|
0 |
0 |
almost 6 years ago |
3 |
February 13, 2019 |
2 |
mit |
Python |
| Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX. |