| pafuhana1213/KawaiiPhysics |
1,513 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5 |
| PushkinStudio/PsRealVehicle |
137 |
|
0 |
0 |
about 4 years ago |
0 |
|
13 |
mit |
C++ |
| Plugin for Unreal Engine 4 with simple force-driven vehicle simulation |
| NoxWings/Cable-Component |
123 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
|
C# |
| Unity cable component implementation similar to the Unreal Engine one based on verlet integration. |
| JaredP94/Unreal-Development-Guides-and-Tips |
72 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
HTML |
| High-level concept explanations, detailed tutorials, performance considerations, shortcuts and other useful content that aims to improve your Unreal Engine 4 development journey. |
| Jay2645/BuoyancySystem |
61 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
mit |
C++ |
| A system for buoyancy and boat physics in Unreal Engine 4. |
| peterlnewton/LocalSimulation |
30 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C++ |
| This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform. |
| piinecone/hovercraft |
18 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
|
|
| Hovercraft prototype for Unreal Engine 4 |
| adamrehn/ue4-grpc-demo |
18 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C++ |
| Dockerised Unreal Engine 4 microservice demo using gRPC |
| gauravnba/WaterInteractionModel_UE4 |
14 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C++ |
| The implementation of the Water Interaction model, using the Unreal Engine. Since the UE4 requires Waveworks to be integrated, I used a custom build of Unreal, that can be found at: https://github.com/NvPhysX/UnrealEngine/tree/WaveWorks |
| gportelli/UEPhysicsExample |
12 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C++ |
| An Unreal Engine sample project showing substepping |