| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| gan74/Yave |
446 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| Yet Another Vulkan Engine |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| Nadrin/Quartz |
338 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
lgpl-3.0 |
C++ |
| Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. |
| Zielon/PBRVulkan |
328 |
|
0 |
0 |
over 4 years ago |
0 |
|
12 |
bsd-2-clause |
C++ |
| Vulkan Real-time Path Tracer Engine |
| vilbeyli/VQEngine-Legacy |
265 |
|
0 |
0 |
about 5 years ago |
0 |
|
|
gpl-3.0 |
C++ |
| DirectX 11 Renderer written in C++11 |
| pex-gl/pex-renderer |
221 |
|
2 |
3 |
over 2 years ago |
122 |
October 26, 2023 |
39 |
mit |
JavaScript |
| Physically based renderer (PBR) and scene graph for PEX. |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| linusmossberg/monte-carlo-ray-tracer |
141 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C++ |
| Physically based renderer with Path Tracing and Photon Mapping. |
| chicio/Spectral-Clara-Lux-Tracer |
101 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C++ |
| ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨ |