| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| unity3d-jp/UnityChanToonShaderVer2_Project |
2,999 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
|
ShaderLab |
| UnityChanToonShaderVer2 Project / v.2.0.9 Release |
| hecomi/uRaymarching |
1,037 |
|
0 |
2 |
over 3 years ago |
5 |
May 08, 2022 |
9 |
mit |
HLSL |
| Raymarching Shader Generator in Unity |
| Unity-Technologies/FontainebleauDemo |
824 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
|
C# |
| Fontainebleau demo |
| traggett/UnitySpriteShaders |
644 |
|
0 |
0 |
over 5 years ago |
0 |
|
10 |
other |
HLSL |
| An Uber Shader for rendering Sprites in Unity. |
| PacktPublishing/Vulkan-Cookbook |
639 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
C++ |
| Code repository for Vulkan Cookbook by Packt |
| skylicht-lab/skylicht-engine |
539 |
|
0 |
0 |
about 2 years ago |
0 |
|
28 |
mit |
C++ |
| Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free. |
| kosua20/Rendu |
509 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| A simple realtime graphics playground for experimentations. |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| Scrawk/PBD-Fluid-in-Unity |
415 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| A PBD fluid in unity running on the GPU |