| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| skywind3000/RenderHelp |
1,222 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| :zap: 可编程渲染管线实现,帮助初学者学习渲染 |
| LuisaGroup/LuisaCompute |
594 |
|
0 |
0 |
about 2 years ago |
1 |
April 26, 2023 |
14 |
bsd-3-clause |
C++ |
| High-Performance Rendering Framework on Stream Architectures |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| GPUOpen-Tools/radeon_gpu_analyzer |
384 |
|
0 |
0 |
about 2 years ago |
0 |
|
32 |
mit |
C++ |
| The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL. |
| Traverse-Research/gpu-allocator |
318 |
|
0 |
13 |
about 2 years ago |
27 |
November 02, 2023 |
22 |
apache-2.0 |
Rust |
| 🦀 Memory allocator written in pure Rust for GPU memory in Vulkan and DirectX 12 |
| rocksdanister/weather |
295 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
mit |
C# |
| Windows native weather app powered by DirectX12 animations |
| GPUOpen-Tools/gpu_performance_api |
234 |
|
0 |
0 |
over 2 years ago |
0 |
|
27 |
mit |
C++ |
| GPU Performance API for AMD GPUs |
| Djdefrag/RealScaler |
167 |
|
0 |
0 |
over 2 years ago |
0 |
|
9 |
mit |
Python |
| RealScaler - image/video AI upscaler app (Real-ESRGAN) |