| Sergio0694/ComputeSharp |
2,462 |
|
0 |
9 |
about 2 years ago |
57 |
November 24, 2023 |
18 |
mit |
C# |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀 |
| rexdex/recompiler |
1,331 |
|
0 |
0 |
about 4 years ago |
0 |
|
14 |
mit |
C++ |
| Xbox360 -> Windows executable converter |
| Pjbomb2/TrueTrace-Unity-Pathtracer |
969 |
|
0 |
0 |
3 months ago |
0 |
|
0 |
mit |
C# |
| A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| Devsh-Graphics-Programming/Nabla |
423 |
|
0 |
0 |
about 2 years ago |
0 |
|
101 |
apache-2.0 |
C++ |
| Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| rocksdanister/weather |
295 |
|
0 |
0 |
about 2 years ago |
0 |
|
25 |
mit |
C# |
| Windows native weather app powered by DirectX12 animations |
| alipbcs/ZetaRay |
127 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
C++ |
| Real-time Direct3D 12 ray tracer |
| simeonradivoev/GPU-Planetary-Rendering |
110 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
apache-2.0 |
C# |
| GPU atmosphertic scattering and planet generation in Unity 3D |
| Scrawk/GPU-Voronoi-Noise |
41 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
HLSL |
| GPU Voronoi noise in Unity |