| mikelovesrobots/mmmm |
591 |
|
0 |
2 |
about 8 years ago |
1 |
October 04, 2016 |
1 |
other |
|
| Nition/UnitySkidmarks |
238 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C# |
| A simple skidmark effect generator for Unity3D |
| roboserg/RoboLeague |
229 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
other |
C# |
| A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting. |
| SergeyMakeev/ArcadeCarPhysics |
136 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
C# |
| Arcade Car Physics - Vehicle Simulation for Unity3D |
| ATG-Simulator/RealtimeDynamicWindshieldWaterFX |
37 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
ShaderLab |
| Worlds 1st Dynamic Windshield Wiper Water FX for Unity Game Engine |
| D4N005H/RealtimeDynamicWindshieldWaterFX |
36 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
ShaderLab |
| Worlds 1st Dynamic Windshield Wiper FX for Unity Game Engine |
| bazilinskyy/coupled-sim |
29 |
|
0 |
0 |
about 2 years ago |
0 |
|
37 |
|
C# |
| Coupled simulator for research on driver-pedestrian interactions made in Unity3D. |
| alessandrofrancesconi/carwin |
27 |
|
0 |
0 |
over 13 years ago |
0 |
|
0 |
other |
JavaScript |
| A self-driving car implemented with neural networks and genetic algorithms (AI Course Project) |
| rostrage/CarSimulator |
23 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
|
C# |
| Simulation platform to test self driving car algorithms built in Unity3D |
| Dreamgoing/gameServer |
17 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
apache-2.0 |
Go |
| A gameServer for car racing game which based on leaf game server |