| ultralight-ux/Ultralight |
4,489 |
|
0 |
1 |
over 2 years ago |
1 |
August 10, 2018 |
245 |
|
CMake |
| Lightweight, high-performance HTML renderer for game and app developers. |
| servo/webrender |
2,949 |
|
0 |
4 |
about 2 years ago |
1 |
January 15, 2020 |
197 |
mpl-2.0 |
Rust |
| A GPU-based renderer for the web |
| EQMG/Acid |
1,639 |
|
0 |
0 |
over 2 years ago |
0 |
|
17 |
mit |
C++ |
| A high speed C++17 Vulkan game engine |
| zeux/niagara |
1,099 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C++ |
| A Vulkan renderer written from scratch on stream |
| kondrak/vkQuake2 |
812 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
gpl-2.0 |
C |
| id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4) |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| Slackermanz/VulkanAutomata |
329 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
unlicense |
C++ |
| Cellular Automata GPU Renderer using the Vulkan API |
| LuisaGroup/LuisaRender |
324 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
bsd-3-clause |
C++ |
| High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute |
| jknightdoeswork/gpu-physics-unity |
313 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. |
| vilbeyli/VQEngine-Legacy |
265 |
|
0 |
0 |
about 5 years ago |
0 |
|
|
gpl-3.0 |
C++ |
| DirectX 11 Renderer written in C++11 |