| TomHammersley/HaskellRenderer |
25 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
gpl-2.0 |
Haskell |
| An offline renderer written in Haskell featuring ray tracing and photon mapping |
| ResearchDaniel/Correlated-Photon-Mapping-for-Interactive-Global-Illumination-of-Time-Varying-Volumetric-Data |
15 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C |
| Code related to the publication Correlated Photon Mapping for Interactive Global Illumination of Time-Varying Volumetric Data by Daniel Jönsson and Anders Ynnerman |
| bacTlink/mitsuba-CPPM |
12 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Codes of Chi-squared Progressive Photon Mapping |
| shizhouxing/SPPM |
12 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| Implementation of Stochastic Progressive Photon Mapping |
| Friduric/ray-tracer |
9 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
gpl-2.0 |
C++ |
| A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++. |
| snogglethorpe/snogray |
7 |
|
0 |
0 |
almost 7 years ago |
0 |
|
49 |
gpl-3.0 |
C++ |
| Snogray renderer |
| equation314/3DRender |
6 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
C++ |
| A simple 3D render engine for Computer Graphics course |
| cvryn7/Cornell-Box-Photon-Mapping |
5 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
C# |
| Used photon mapping to render photo realistic cornell box |
| karans04/Coral-Reef-Bathymetry |
5 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| immiao/PhotonMapping |
5 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
C |
| Optix/CUDA based photon mapping |