| lighttransport/nanort |
965 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
mit |
C++ |
| NanoRT, single header only modern ray tracing kernel. |
| hoverinc/ray-tracing-renderer |
557 |
|
1 |
2 |
about 4 years ago |
43 |
October 05, 2020 |
58 |
mit |
JavaScript |
| [UNMAINTAINED] Real-time path tracing on the web with three.js |
| Friduric/voxel-cone-tracing |
489 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
C++ |
| A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. |
| andrejnau/FlyCube |
350 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing. |
| middlefeng/NuoModelViewer |
288 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A simple Wavefront OBJ viewer. |
| SmallVCM/SmallVCM |
238 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
other |
C++ |
| A (not too) small physically based renderer that implements the vertex connection and merging algortihm |
| shocker-0x15/VLR |
202 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
|
C++ |
| GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7 |
| lighttransport/nanogi |
123 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A small, reference GI renderer |
| Witek902/Raytracer |
99 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
C++ |
| Physically Based Software Renderer |
| rdinse/VCTGI |
54 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
gpl-3.0 |
C |
| GPU-based real-time global illumination renderer based on voxel cone tracing |