| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| Friduric/voxel-cone-tracing |
489 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
C++ |
| A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. |
| compix/VoxelConeTracingGI |
264 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |
| Cigg/Voxel-Cone-Tracing |
64 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C++ |
| Real-time global illumination |
| rdinse/VCTGI |
54 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
gpl-3.0 |
C |
| GPU-based real-time global illumination renderer based on voxel cone tracing |
| byumjin/Vulkan-VXGI-VR-FrameWork |
43 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
HTML |
| SteveMacenski/nonpersistent_voxel_layer |
35 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| ROS drop in replacement to the voxel layer which does not persist readings through iterations when ray tracing or map maintenance is undesirable |
| novalain/gi-voxels |
25 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
|
JavaScript |
| WebGL Voxel Cone Tracing |
| qnope/GameEngine |
19 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C++ |
| Little Game Engine that aims to be Physically Based for the lighting part |
| WhyPenguins/XenkoVoxelGI |
18 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| A voxel cone tracing implementation for the Xenko game engine! |