| keijiro/KinoMotion |
437 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| Motion blur post-processing effect for Unity |
| CandyCoded/CandyCoded |
147 |
|
2 |
3 |
about 3 years ago |
13 |
February 11, 2022 |
7 |
mit |
C# |
| 🍭 Custom Unity Components that are delightful |
| sldsmkd/vector3d |
129 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
unlicense |
C# |
| Double precision Vector Libraries for Unity3D |
| tucano/UnityRandom |
117 |
|
0 |
0 |
almost 14 years ago |
0 |
|
0 |
|
C# |
| Random library in C# for Unity3D |
| keijiro/DrawMeshWithMotionVectors |
60 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
C# |
| An example showing how to generate per-object motion vectors when using DrawMesh. |
| OlafHaag/VectorFields |
58 |
|
0 |
0 |
almost 6 years ago |
3 |
February 13, 2019 |
2 |
mit |
Python |
| Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX. |
| anyuser/vectorshapes-unity |
37 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C# |
| Library for drawing vector shapes in Unity. |
| SCRN-VRC/SVM-Face-and-Object-Detection-Shader |
35 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
GLSL |
| SVM using HOG descriptors implemented in fragment shaders |
| walterellisfun/ConeCast |
33 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| A Unity3d ConeCastAll extension method for the Physics class, similar to Physics.SphereCastAll |
| keijiro/MovecControlTrack |
32 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| Control motion vector generation from timeline |