| xelatihy/yocto-gl |
2,728 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
|
C++ |
| Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics |
| f3d-app/f3d |
2,090 |
|
0 |
0 |
about 2 years ago |
1 |
March 03, 2021 |
167 |
bsd-3-clause |
C++ |
| Fast and minimalist 3D viewer. |
| AcademySoftwareFoundation/MaterialX |
1,656 |
|
0 |
0 |
about 2 years ago |
1 |
September 08, 2023 |
118 |
apache-2.0 |
C++ |
| MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers. |
| adriengivry/Overload |
1,503 |
|
0 |
0 |
over 2 years ago |
0 |
|
61 |
mit |
C++ |
| 3D Game engine with editor |
| Ershany/Arcane-Engine |
504 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C++ |
| 3D C/C++ Game Engine - Created By Brady Jessup |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| AntonPalmqvist/physically-based-api |
341 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
cc0-1.0 |
HTML |
| A database of physically based values for CG artists. |
| Nadrin/Quartz |
338 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
lgpl-3.0 |
C++ |
| Physically based Vulkan RTX path tracer with a declarative ES7-like scene description language. |
| ekzhang/rpt |
251 |
|
0 |
0 |
about 5 years ago |
4 |
February 26, 2021 |
0 |
other |
Rust |
| A physically-based path tracer |
| AcademySoftwareFoundation/OpenPBR |
241 |
|
0 |
0 |
over 2 years ago |
0 |
|
34 |
apache-2.0 |
CSS |
| Specification and reference implementation for the OpenPBR Surface shading model |