| fogleman/Craft |
10,025 |
|
0 |
0 |
over 2 years ago |
0 |
|
126 |
mit |
C |
| A simple Minecraft clone written in C using modern OpenGL (shaders). |
| fegennari/3DWorld |
1,027 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| 3D Procedural Game Engine Using OpenGL |
| NASAWorldWind/WorldWindJava |
687 |
|
0 |
0 |
over 2 years ago |
1 |
February 17, 2021 |
150 |
other |
Java |
| The NASA WorldWind Java SDK (WWJ) is for building cross-platform 3D geospatial desktop applications in Java. |
| ozkriff/zoc |
305 |
|
0 |
0 |
over 6 years ago |
0 |
|
80 |
other |
Rust |
| ⬡ Zone of Control is a hexagonal turn-based strategy game written in Rust. [DISCONTINUED] |
| fede-vaccaro/TerrainEngine-OpenGL |
300 |
|
0 |
0 |
about 6 years ago |
0 |
|
9 |
mit |
C++ |
| An OpenGL 4 and C++ program which renders a procedural scene. |
| htmlboss/OpenGL-Renderer |
190 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
C++ |
| Modern OpenGL renderer written in C++17 |
| damdoy/opengl_examples |
122 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C++ |
| Collection of examples for OpenGL: Perlin noise, ambient occlusion, shadow mapping, water reflection and others |
| DanWatkins/Terrain3D |
106 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
other |
C++ |
| Interactive 3D terrain simulation using OpenGL 4 and Qt 5. |
| swr06/Minecraft |
87 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| A Tiny Minecraft clone made with C++ and OpenGL. |
| xtreme8000/CavEX |
74 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
gpl-3.0 |
C |
| Project to recreate your favourite block game for the Wii (Beta 1.7.3) |