| straaljager/GPU-path-tracing-with-CUDA-tutorial-4 |
164 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
|
C++ |
| Optimised BVH traversal + HDRI environment mapping |
| sergcpp/Ray |
134 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| Embeddable physically based renderer |
| kayru/RayTracedShadows |
105 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C |
| This demo implements BVH construction and GPU traversal for rendering hard shadows. |
| cg-saarland/hagrid |
32 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C++ |
| Implementation of the paper: `GPU Ray Tracing using Irregular Grids` |
| matt77hias/GPURayTraversal |
31 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| Understanding the Efficiency of Ray Traversal on GPUs |
| bgamer50/BitGraph |
20 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| BitGraph: A C++ Backend for the Gremlin Traversal Language with GPU Acceleration |
| RedBlight/RaytrAMP |
19 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Shooting and bouncing rays method for radar cross-section calculations, accelerated with BVH algorithm running on GPU (C++ AMP). |
| AnyDSL/traversal |
9 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
lgpl-3.0 |
C++ |
| AnyDSL traversal code |
| ashwinraghav/Grafight |
8 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
|
C |
| Grafight is a Graph DB where searches are powered by GPUS |
| nilesc/Long-Structured-Debate-Generation-and-Evaluation |
5 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
Python |