| horde3d/Horde3D |
1,380 |
|
0 |
0 |
almost 3 years ago |
0 |
|
18 |
|
C++ |
| Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible. |
| TheRealMJP/Shadows |
685 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C++ |
| A sample app that demonstrates several techniques for rendering real-time shadow maps |
| steaklive/EveryRay-Rendering-Engine |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C++ |
| Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| Angelo1211/HybridRenderingEngine |
404 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. |
| vilbeyli/VQEngine |
403 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
gpl-3.0 |
C++ |
| Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support |
| PolygonTek/BlueshiftEngine |
386 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
apache-2.0 |
C++ |
| Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development. |
| gre/illuminated.js |
376 |
|
0 |
0 |
over 11 years ago |
0 |
|
14 |
other |
JavaScript |
| Illuminated.js – 2D lights and shadows rendering engine for HTML5 applications |
| NVIDIAGameWorks/FaceWorks |
317 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
other |
C++ |
| A middleware library and sample application for high-quality skin and eye rendering |
| DiligentGraphics/DiligentSamples |
298 |
|
0 |
0 |
about 2 years ago |
0 |
|
22 |
apache-2.0 |
C++ |
| Sample projects demonstrating the usage of Diligent Engine |