| plstcharles/litiv |
90 |
|
0 |
0 |
about 4 years ago |
0 |
|
6 |
other |
C++ |
| C++ implementation pool for computer vision R&D projects. |
| forestsen/KinectAzureDKProgramming |
45 |
|
0 |
0 |
about 6 years ago |
0 |
|
2 |
mit |
C++ |
| Samples about Kinect Azure DK programming |
| tokoik/fisheye |
36 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C++ |
| 魚眼レンズ画像の GLSL を使った平面展開のサンプルプログラム |
| SCRN-VRC/SVM-Face-and-Object-Detection-Shader |
35 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
GLSL |
| SVM using HOG descriptors implemented in fragment shaders |
| ruofeidu/DuEngine |
33 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
C++ |
| An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers) |
| elespuru/elespuru-cvglsl |
29 |
|
0 |
0 |
about 14 years ago |
0 |
|
0 |
|
C |
| OpenCV + OpenGL + GLSL = realtime webcam video filtering |
| tatsy/FastTranslucentShader |
18 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C++ |
| Fast translucent object rendering with GLSL. |
| bobpoekert/GPUCV |
12 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
other |
C++ |
| Mirror of https://picoforge.int-evry.fr/cgi-bin/twiki/view/Gpucv/Web |
| Intersection/cg-cinder-templates |
11 |
|
0 |
0 |
over 13 years ago |
0 |
|
4 |
|
C++ |
| Cinder templates for Xcode 4. |
| ddantas/visiongl |
10 |
|
0 |
0 |
over 5 years ago |
0 |
|
10 |
apache-2.0 |
C++ |
| The objective of this library is to provide an easy way to prototype and implement image and video processing functions in CUDA and GLSL. The library provides wrapper code generators for both CUDA, GLSL and OpenCL. |