| g-truc/glm |
5,016 |
|
64 |
0 |
about 5 years ago |
2 |
March 24, 2015 |
|
other |
C++ |
| OpenGL Mathematics (GLM) |
| zig-gamedev/zig-gamedev |
2,778 |
|
0 |
0 |
5 months ago |
0 |
|
33 |
mit |
Zig |
| Dev repo for @zig-gamedev libs and sample applications |
| recp/cglm |
1,948 |
|
0 |
0 |
about 2 years ago |
8 |
November 19, 2020 |
58 |
mit |
C |
| 📽 Highly Optimized Graphics Math (glm) for C |
| Unity-Technologies/Unity.Mathematics |
1,349 |
|
0 |
0 |
over 2 years ago |
0 |
|
54 |
other |
C# |
| The C# math library used in Unity providing vector types and math functions with a shader like syntax |
| bitshifter/glam-rs |
1,315 |
|
4 |
376 |
about 2 years ago |
61 |
September 23, 2023 |
24 |
apache-2.0 |
Rust |
| A simple and fast linear algebra library for games and graphics |
| nfrechette/rtm |
627 |
|
0 |
0 |
about 2 years ago |
0 |
|
9 |
mit |
C++ |
| Realtime Math |
| redorav/hlslpp |
439 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
mit |
C++ |
| Math library using hlsl syntax with SSE/NEON support |
| ebassi/graphene |
349 |
|
0 |
1 |
about 2 years ago |
1 |
February 27, 2018 |
16 |
mit |
C |
| A thin layer of graphic data types |
| yoanlcq/vek |
263 |
|
14 |
49 |
over 2 years ago |
50 |
July 17, 2023 |
18 |
apache-2.0 |
Rust |
| Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience. |
| templexxx/reedsolomon |
263 |
|
39 |
25 |
about 3 years ago |
4 |
December 17, 2019 |
0 |
mit |
Go |
| Reed-Solomon Erasure Code engine in Go, could more than 15GB/s per core |