| turbo/js |
2,522 |
|
0 |
1 |
over 6 years ago |
2 |
November 07, 2016 |
9 |
mit |
JavaScript |
| turbo.js - perform massive parallel computations in your browser with GPGPU. |
| tangrams/tangram |
2,069 |
|
26 |
11 |
over 3 years ago |
30 |
December 13, 2020 |
81 |
mit |
JavaScript |
| WebGL map rendering engine for creative cartography |
| Unity-Technologies/Unity.Mathematics |
1,349 |
|
0 |
0 |
over 2 years ago |
0 |
|
54 |
other |
C# |
| The C# math library used in Unity providing vector types and math functions with a shader like syntax |
| anvaka/fieldplay |
1,155 |
|
0 |
0 |
about 2 years ago |
0 |
|
20 |
mit |
JavaScript |
| A vector field explorer |
| jpbruyere/vkvg |
681 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
mit |
C |
| Vulkan 2D graphics library |
| JOML-CI/JOML |
672 |
|
208 |
28 |
over 2 years ago |
48 |
August 31, 2022 |
5 |
mit |
Java |
| A Java math library for OpenGL rendering calculations |
| twostraws/ShaderKit |
593 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
GLSL |
| A library of fragment shaders you can use in any SpriteKit project. |
| redorav/hlslpp |
439 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
mit |
C++ |
| Math library using hlsl syntax with SSE/NEON support |
| keijiro/KinoMotion |
437 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| Motion blur post-processing effect for Unity |
| Jam3/jam3-lesson-webgl-shader-intro |
277 |
|
0 |
0 |
over 8 years ago |
0 |
|
3 |
mit |
|
| A brief introduction to fragment shaders. |