| alacritty/alacritty |
50,833 |
|
0 |
3 |
about 2 years ago |
6 |
March 24, 2023 |
310 |
apache-2.0 |
Rust |
| A cross-platform, OpenGL terminal emulator. |
| kovidgoyal/kitty |
21,009 |
|
0 |
0 |
about 2 years ago |
19 |
August 17, 2021 |
23 |
gpl-3.0 |
Python |
| Cross-platform, fast, feature-rich, GPU based terminal |
| BradLarson/GPUImage |
20,116 |
|
782 |
0 |
over 2 years ago |
9 |
July 14, 2015 |
996 |
bsd-3-clause |
Objective-C |
| An open source iOS framework for GPU-based image and video processing |
| ssloy/tinyrenderer |
18,246 |
|
0 |
0 |
over 2 years ago |
0 |
|
42 |
other |
C++ |
| A brief computer graphics / rendering course |
| raysan5/raylib |
17,464 |
|
0 |
0 |
about 2 years ago |
0 |
|
23 |
zlib |
C |
| A simple and easy-to-use library to enjoy videogames programming |
| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| bkaradzic/bgfx |
13,873 |
|
0 |
0 |
about 2 years ago |
7 |
August 18, 2023 |
286 |
bsd-2-clause |
C++ |
| Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. |
| OpenRA/OpenRA |
13,802 |
|
0 |
0 |
about 2 years ago |
1 |
January 01, 1900 |
1,550 |
gpl-3.0 |
C# |
| Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. |
| OpenRCT2/OpenRCT2 |
12,608 |
|
0 |
0 |
about 2 years ago |
0 |
|
1,432 |
gpl-3.0 |
C++ |
| An open source re-implementation of RollerCoaster Tycoon 2 🎢 |