| Tw1ddle/WebGL-Distance-Fields |
49 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
JavaScript |
| :star: Realtime Euclidean distance field generation and rendering |
| jabbrwcky/prawn-qrcode |
48 |
|
34 |
2 |
almost 3 years ago |
13 |
June 16, 2020 |
1 |
apache-2.0 |
Ruby |
| An extension to prawn for easy QR Code generation/rendering |
| zekunhao1995/PointFlowRenderer |
40 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
Python |
| Code for rendering the point cloud figures in paper: "PointFlow : 3D Point Cloud Generation with Continuous Normalizing Flows" |
| luckylooke/phaser-islandjs-plugin |
32 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
mit |
JavaScript |
| Phaser.io plugin for procedural generation and rendering island maps based on island.js (https://github.com/lebesnec/island.js) |
| ardave/Plot.Core |
13 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
F# |
| Cross-Platform Chart Generation Library for .NET Core |
| bonndan/dld4e-headless |
11 |
|
0 |
0 |
over 6 years ago |
0 |
|
4 |
|
JavaScript |
| server-side rendering of network and architecture diagrams |
| awesomelemonade/Evolution |
7 |
|
0 |
0 |
almost 4 years ago |
0 |
|
6 |
|
Java |
| Ven0maus/FlowVitae |
7 |
|
0 |
0 |
about 2 years ago |
27 |
October 05, 2023 |
0 |
mit |
C# |
| Efficient library for managing 2D static and procedural grids in games. |
| triss/nrt-sc |
6 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
epl-1.0 |
Clojure |
| A Clojure library designed to ease the generation of scores for offline rendering by the SuperCollider server. |
| younata/planetGen |
6 |
|
0 |
0 |
almost 13 years ago |
0 |
|
0 |
|
C++ |
| Procedural planet generation and rendering using GamePlay |