| kr15h/ofxPiMapper |
413 |
|
0 |
0 |
over 3 years ago |
0 |
|
65 |
other |
C++ |
| Projection mapping addon for openFrameworks that works on the Raspberry Pi |
| leerichard42/WebGL-Unified-Particle-System |
59 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
JavaScript |
| WebGL-based Unified Particle System |
| OlafHaag/VectorFields |
58 |
|
0 |
0 |
almost 6 years ago |
3 |
February 13, 2019 |
2 |
mit |
Python |
| Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX. |
| indiesoftby/defold-sharp-sprite |
33 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
GLSL |
| Rotated Grid Super-Sampling (RGSS) for the Defold engine. |
| piellardj/game-of-life-webgl |
25 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
TypeScript |
| Variations on Conway's Game of Life, running on GPU |
| bram0101/openVDB_mayaGUI |
18 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C++ |
| An advanced tool to write openVDB files from Maya. |
| Sarath18/roadmap_generator |
13 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
Python |
| A wizard that helps in creating realistic city roadmaps for Gazebo desired ambient lighting. |
| zogi/ocean_demo |
8 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C |
| Tessendorf wave simulation |
| chadj2/jgltf-mesh |
7 |
|
0 |
0 |
over 3 years ago |
3 |
December 29, 2022 |
0 |
other |
Java |
| Build geometry and meshes for glTF formats. |