| hzzly/credit-bi-react |
337 |
|
0 |
0 |
over 3 years ago |
0 |
|
15 |
mit |
JavaScript |
| 🔥BI数据大屏的实践 |
| Wumpf/blub |
261 |
|
0 |
0 |
over 3 years ago |
0 |
|
12 |
mit |
Rust |
| 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) |
| penn-graphics-research/claymore |
175 |
|
0 |
0 |
almost 3 years ago |
0 |
|
4 |
mit |
Cuda |
| kuiwuchn/GPUMPM |
156 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| austinEng/WebGL-PIC-FLIP-Fluid |
99 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
JavaScript |
| PIC/FLIP Fluid with WebGL |
| Elias-Gu/MPM2D |
82 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| 2D Material Point Method |
| kbladin/Fluid_Simulation |
76 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
mit |
C++ |
| Self advection, external force and pressure solve to a velocity field represented by a MaC grid. |
| risteon/blender_kitti |
67 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
Python |
| Render large point clouds and voxel grids with blender. |
| leerichard42/WebGL-Unified-Particle-System |
59 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
JavaScript |
| WebGL-based Unified Particle System |
| OlafHaag/VectorFields |
58 |
|
0 |
0 |
almost 6 years ago |
3 |
February 13, 2019 |
2 |
mit |
Python |
| Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX. |