| ProjectPhysX/FluidX3D |
2,918 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
other |
C++ |
| The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. |
| Wumpf/blub |
261 |
|
0 |
0 |
over 3 years ago |
0 |
|
12 |
mit |
Rust |
| 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) |
| Scrawk/GPU-GEMS-3D-Fluid-Simulation |
189 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C# |
| 3D fluid simulation on the in Unity |
| CaNS-World/CaNS |
175 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
mit |
Fortran |
| A code for fast, massively-parallel direct numerical simulations (DNS) of canonical flows |
| Scrawk/GPU-GEMS-2D-Fluid-Simulation |
147 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C# |
| 2D fluid simulation in Unity |
| zhai-xiao/CPP-Fluid-Particles |
143 |
|
0 |
0 |
almost 7 years ago |
0 |
|
|
gpl-3.0 |
Cuda |
| my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++ |
| prideout/fluidsim |
129 |
|
0 |
0 |
almost 14 years ago |
0 |
|
0 |
|
C |
| GPU fluid simulation |
| k-ye/PbfVs |
93 |
|
0 |
0 |
over 7 years ago |
0 |
|
3 |
mit |
C++ |
| Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0 |
| finallyjustice/sphfluid |
55 |
|
0 |
0 |
almost 11 years ago |
0 |
|
1 |
|
C++ |
| Implementation of SPH fluid with both CPU and GPU (2D and 3D) |
| diwi/diewald_fluid |
40 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
HTML |
| processing library - fluid-simulation |