| InteractiveComputerGraphics/SPlisHSPlasH |
1,423 |
|
0 |
0 |
over 2 years ago |
29 |
November 24, 2023 |
9 |
mit |
C++ |
| SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. |
| diwi/PixelFlow |
858 |
|
0 |
0 |
over 8 years ago |
0 |
|
15 |
mit |
Java |
| A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +... |
| pypr/pysph |
395 |
|
0 |
0 |
over 2 years ago |
8 |
March 01, 2022 |
12 |
other |
Python |
| A framework for Smoothed Particle Hydrodynamics in Python |
| Wumpf/blub |
261 |
|
0 |
0 |
over 3 years ago |
0 |
|
12 |
mit |
Rust |
| 3D fluid simulation experiments in Rust, using WebGPU-rs (WIP) |
| Erkaman/gl-water2d |
234 |
|
0 |
0 |
almost 10 years ago |
0 |
|
1 |
other |
JavaScript |
| 2D liquid simulation in WebGL |
| ACskyline/Wave-Particles-with-Interactive-Vortices |
107 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| A dx12 river renderer using wave particles with interactive vortices. |
| sthavishtha/list-lattice-Boltzmann-codes |
94 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
|
|
| Curated list of some open source codes employing lattice Boltzmann methods |
| k-ye/PbfVs |
93 |
|
0 |
0 |
over 7 years ago |
0 |
|
3 |
mit |
C++ |
| Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0 |
| kbladin/Fluid_Simulation |
76 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
mit |
C++ |
| Self advection, external force and pressure solve to a velocity field represented by a MaC grid. |
| InteractiveComputerGraphics/splashsurf |
63 |
|
0 |
1 |
over 2 years ago |
15 |
September 25, 2023 |
8 |
mit |
Rust |
| Surface reconstruction library and CLI for particle data from SPH simulations, written in Rust. |