| vaneenige/phenomenon |
1,385 |
|
3 |
7 |
over 6 years ago |
13 |
September 19, 2019 |
0 |
mit |
TypeScript |
| ⚡️ A fast 2kB low-level WebGL API. |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |
| cursedcoder/awesome-pixijs |
682 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
|
| My list of awesome pixi.js related parties |
| weigert/SimpleHydrology |
404 |
|
0 |
0 |
about 3 years ago |
0 |
|
3 |
|
C++ |
| Procedural Hydrology / River / Lake Simulation |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| fnky/particle-life |
205 |
|
0 |
0 |
almost 5 years ago |
0 |
|
5 |
mit |
JavaScript |
| Game of life with particles |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| ACskyline/Wave-Particles-with-Interactive-Vortices |
107 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| A dx12 river renderer using wave particles with interactive vortices. |
| k-ye/PbfVs |
93 |
|
0 |
0 |
over 7 years ago |
0 |
|
3 |
mit |
C++ |
| Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0 |
| keijiro/ParticleMotionVector |
91 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
HLSL |
| Shows how to support rendering motion vectors within the standard particle system of Unity. |