| anvaka/fieldplay |
1,155 |
|
0 |
0 |
about 2 years ago |
0 |
|
20 |
mit |
JavaScript |
| A vector field explorer |
| amandaghassaei/gpu-io |
1,128 |
|
0 |
2 |
over 2 years ago |
16 |
November 04, 2023 |
4 |
mit |
TypeScript |
| A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. |
| ajweeks/FlexEngine |
887 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| Cross-platform game engine with Vulkan backend |
| diwi/PixelFlow |
858 |
|
0 |
0 |
over 8 years ago |
0 |
|
15 |
mit |
Java |
| A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +... |
| squarefeet/ShaderParticleEngine |
751 |
|
11 |
5 |
about 4 years ago |
5 |
February 08, 2017 |
31 |
mit |
JavaScript |
| A GLSL-heavy particle engine for THREE.js. Originally based on Stemkoski's great particle engine (see README) |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |
| MirzaBeig/GPU-Fog-Particles |
332 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
unlicense |
GLSL |
| Textureless fog particles using a highly customizable shader to attenuate noise values. |
| danilw/godot-utils-and-other |
283 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
GDScript |
| random code that I made/use for godot |
| Erkaman/gl-water2d |
234 |
|
0 |
0 |
almost 10 years ago |
0 |
|
1 |
other |
JavaScript |
| 2D liquid simulation in WebGL |
| MauriceGit/Partikel_accelleration_on_GPU |
227 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
isc |
C |
| Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. |