| tobspr/RenderPipeline |
929 |
|
0 |
0 |
over 2 years ago |
0 |
January 16, 2016 |
32 |
other |
Python |
| Physically Based Shading and Deferred Rendering for the Panda3D game engine |
| rougier/python-opengl |
538 |
|
0 |
0 |
almost 4 years ago |
0 |
|
21 |
other |
HTML |
| An open access book on Python, OpenGL and Scientific Visualization, Nicolas P. Rougier, 2018 |
| snakajima/videoshader |
238 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
|
Objective-C |
| Script-based real-time video processing technology for OpenGL/iOS |
| nvpro-pipeline/pipeline |
180 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
other |
C++ |
| nvpro-pipeline is a research rendering pipeline |
| zuck/opengl-examples |
113 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
bsd-2-clause |
CMake |
| Modern OpenGL (fixed pipeline free) examples based on http://open.gl |
| sindney/fury3d |
82 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
C++ |
| A simple but modern graphic engine |
| Syntaf/ParticleSimulator |
75 |
|
0 |
0 |
about 9 years ago |
0 |
|
5 |
|
C++ |
| A particle simulator written with C++ SFML OpenGL and demonstrating my ability to mess up code |
| eglaubauf/egRedshiftTools |
36 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Python |
| Tools for Redshift in SideFx Houdini |
| nanoant/glua |
35 |
|
0 |
0 |
almost 13 years ago |
0 |
|
1 |
|
Lua |
| glua = LuaJIT + FFI + OpenGL/GLUT |
| Nau3D/nau |
28 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| Nau - OpenGL + Optix 3D Engine |