| skylicht-lab/skylicht-engine |
539 |
|
0 |
0 |
about 2 years ago |
0 |
|
28 |
mit |
C++ |
| Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free. |
| Scrawk/PBD-Fluid-in-Unity |
415 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| A PBD fluid in unity running on the GPU |
| rjewson/glazejs |
97 |
|
0 |
0 |
over 3 years ago |
0 |
|
18 |
|
TypeScript |
| A high performance 2D game engine built in Typescript |
| bitbrain/braingdx |
55 |
|
1 |
1 |
almost 6 years ago |
89 |
October 08, 2018 |
56 |
apache-2.0 |
Java |
| :video_game: Game jam framework based on libgdx. |
| peeweek/ShurikenMaster |
35 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
other |
C# |
| Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D |
| tomatenquark/code |
30 |
|
0 |
0 |
over 5 years ago |
0 |
|
6 |
other |
C++ |
| The code that powers Tomatenquark |
| CodeAndWeb/cocos2d-dynamic-lighting-with-normal-maps |
8 |
|
0 |
0 |
about 11 years ago |
0 |
|
0 |
|
HTML |
| Dynamic Lighting Demo for Cocos2D with Normal Maps |
| mikedotcpp/TheForgottenTomb |
5 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
C++ |
| A demo of the GridBasedRaycaster project that uses realtime lighting and particle effects. |