| Polytonic/Glitter |
2,299 |
|
0 |
0 |
almost 3 years ago |
0 |
|
17 |
|
CMake |
| Dead Simple OpenGL |
| LiangliangNan/Easy3D |
1,600 |
|
0 |
0 |
10 months ago |
0 |
|
5 |
gpl-3.0 |
C++ |
| A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python) |
| fogleman/fauxgl |
615 |
|
1 |
12 |
over 5 years ago |
1 |
August 18, 2020 |
8 |
mit |
Go |
| Software-only 3D renderer written in Go. |
| cocos3d/cocos3d |
468 |
|
0 |
0 |
almost 9 years ago |
0 |
|
15 |
other |
Objective-C |
| Cocos3D is a sophisticated, yet intuitive and easy-to-use, 3D application development framework for the iOS platform. With Cocos3D, you can build sophisticated, dynamic 3D games and applications using Objective-C. |
| nvpro-samples/gl_vk_meshlet_cadscene |
303 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models. |
| NVIDIA/VisRTX |
221 |
|
0 |
0 |
over 2 years ago |
0 |
|
8 |
other |
C++ |
| NVIDIA OptiX based implementation of ANARI |
| GLVis/glvis |
219 |
|
0 |
0 |
over 2 years ago |
0 |
|
14 |
bsd-3-clause |
C++ |
| Lightweight OpenGL tool for accurate and flexible finite element visualization |
| CrushedPixel/Polyline2D |
130 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C++ |
| A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL. |
| lev1khachatryan/Tex-An_Mesh |
123 |
|
0 |
0 |
about 4 years ago |
0 |
|
4 |
gpl-3.0 |
Jupyter Notebook |
| Fully textured and animatable human body mesh reconstruction from a single image |
| BerkeleyAutomation/meshrender |
108 |
|
0 |
1 |
almost 7 years ago |
10 |
May 09, 2019 |
7 |
apache-2.0 |
Python |
| A set of Python utilities for rendering 3D meshes with OpenGL |