| wdas/ptex |
651 |
|
0 |
0 |
over 2 years ago |
1 |
February 27, 2018 |
2 |
other |
C |
| Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex |
| GameTechDev/FaceMapping2 |
59 |
|
0 |
0 |
almost 9 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh. |
| GameTechDev/FaceMapping |
36 |
|
0 |
0 |
almost 9 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| The face mapping sample uses the 3D Scan module to scan the user's face and then map it onto an existing 3D head model. This technique does a "stone face" mapping that is not rigged or currently capable of animating. |
| gentaiscool/ros-vrep-slam |
24 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C++ |
| ROS and V-REP for Robot Mapping and Localization |
| sshaw/build-status |
24 |
|
0 |
0 |
over 6 years ago |
0 |
|
3 |
|
Emacs Lisp |
| Emacs minor mode that monitors and shows a buffer's build status in the mode line. |
| michemingway/eye-writing-easy |
20 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
|
Python |
| Simple project of eye-writing, using machine learning-based facial mapping (landmarks). |
| WangYanru-NJU/myProjects |
7 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
|
| some demos of my projects |
| nishu88/KSP-IPH-2019-table15 |
5 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| Facial Recognition Problem |