| Anatta336/driven-decals |
287 |
|
0 |
0 |
about 5 years ago |
0 |
|
9 |
mit |
C# |
| A mesh-based PBR decal system for Unity's universal render pipeline. |
| HectorMF/BRDFGenerator |
59 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
HTML |
| BRDF LUT generation for PBR Pipelines |
| Litmin/PanGuEngine |
24 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
C++ |
| A Rendering Engine based on DirectX12 |
| Moguri/pman |
16 |
|
0 |
0 |
over 2 years ago |
19 |
October 30, 2023 |
9 |
mit |
Python |
| A Python package to help bootstrap and manage Panda3D applications |
| trashbyte/phosphor |
5 |
|
0 |
0 |
about 6 years ago |
1 |
March 02, 2020 |
0 |
|
Rust |
| deferred pbr renderer for vulkan |
| lucena-fr4ct1ons/unity-csrp |
5 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
other |
ShaderLab |
| Cel-Shaded Render Pipeline: A custom Scriptable Render Pipeline for Unity that focuses on cel-shading instead of PBR |