| Tw1ddle/WebGL-Distance-Fields |
49 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
JavaScript |
| :star: Realtime Euclidean distance field generation and rendering |
| tentone/vkCraft |
38 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C++ |
| Minecraft clone written with C++ and Vulkan, node structure for infinite world chunks. |
| barograf/VoxelTerrain |
24 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C# |
| This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computing technologies just for the sake of performance and implementation comparison. |
| dananas/kotlin-glsl |
23 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
Kotlin |
| Write your GLSL shaders in Kotlin. |
| drParadox312/Unity-TerrainPainter |
21 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
other |
C# |
| compute shader, tiled terrain, splatmap generation, v2018.3b09 |
| IndyIndyIndy/landmap-generation |
17 |
|
0 |
0 |
almost 3 years ago |
1 |
February 26, 2019 |
1 |
other |
PHP |
| Generate pixelated, random world maps in PHP. |
| hughsk/voxel-glslgen |
16 |
|
0 |
0 |
about 13 years ago |
0 |
|
0 |
|
JavaScript |
| Push voxel.js terrain generation to the GPU using a GLSL shader |
| KHN190/UnityGrassShader |
16 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
|
C# |
| Unity mesh generation + compute shader for grass simulation. |
| Shootfast/expressions |
15 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
mit |
C++ |
| Header only c++ expression parsing library with AST building and GLSL shader generation |
| FinGameWorks/Epoch-Remastered |
8 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
C++ |
| Epoch Game's another solution besides Unity & Unreal, experimental. in development |