| paceholder/nodeeditor |
2,650 |
|
0 |
0 |
over 2 years ago |
0 |
|
66 |
bsd-3-clause |
C++ |
| Qt Node Editor. Dataflow programming framework |
| dilmerv/UnityVFXMillionsOfParticles |
253 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Mathematica |
| Various effects generated with Visual Effect Graph and all include more than 1 million of particles |
| keijiro/VfxPyro |
155 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
unlicense |
C# |
| Fireworks particle effect with Unity VFX Graph |
| Zarbuz/VoxToVFX |
68 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Import a MagicaVoxel project to Unity using the new VFX Graph |
| fredakilla/spkgen |
57 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
C++ |
| Particle editor using flow graph nodes for the spark particle engine |
| miketucker/HDRP-Fluvio |
48 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
C# |
| Some early tests of FluvioFX with VFX Graph and HDRP |
| Barbelot/Physarum3D |
44 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
other |
C# |
| 3D implementation of the Physarum Transport Networks in Unity |
| MBDS/multibody-state-estimation |
40 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
bsd-3-clause |
C++ |
| MultiBody Dynamics Estimators: Particle filter and factor-graph estimators |
| HEPTrkX/heptrkx-gnn-tracking |
16 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| landonth/unity-vfx-shadergraph-curves |
10 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
C# |
| Unity Shader Graph generated per particle animation curves for Visual Effect Graph |