| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| cocos/cocos-engine |
4,991 |
|
0 |
2 |
about 2 years ago |
167 |
November 10, 2023 |
536 |
other |
C++ |
| Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment. |
| mosra/magnum |
4,593 |
|
0 |
0 |
about 2 years ago |
0 |
|
86 |
other |
C++ |
| Lightweight and modular C++11 graphics middleware for games and data visualization |
| dotnet/Silk.NET |
3,451 |
|
0 |
195 |
about 2 years ago |
45 |
November 14, 2023 |
63 |
mit |
C# |
| The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about. |
| google/swiftshader |
1,946 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. |
| kosua20/herebedragons |
1,682 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
mit |
C |
| A basic 3D scene implemented with various engines, frameworks or APIs. |
| Novum/vkQuake |
1,531 |
|
0 |
0 |
almost 3 years ago |
0 |
|
20 |
gpl-2.0 |
C |
| Vulkan Quake port based on QuakeSpasm |
| godlikepanos/anki-3d-engine |
1,193 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
other |
C++ |
| AnKi 3D Engine - Vulkan backend, modern renderer, scripting, physics and more |
| jmorton06/Lumos |
1,123 |
|
0 |
0 |
about 2 years ago |
0 |
|
17 |
mit |
C++ |
| Cross-Platform C++ 2D/3D game engine |