| pmndrs/react-three-fiber |
25,081 |
|
0 |
380 |
about 2 years ago |
210 |
December 03, 2023 |
46 |
mit |
TypeScript |
| 🇨🇭 A React renderer for Three.js |
| jknightdoeswork/gpu-physics-unity |
313 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
C# |
| Through this configuration, no per voxel data is transferred between the GPU and the CPU at runtime. |
| adepierre/Botcraft |
299 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
C++ |
| Botcraft is a cross-platform C++ library to create bots that connect and interact with Minecraft servers with (optional) integrated OpenGL renderer |
| gamephysicsweekend/VulkanRenderer |
113 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
cc0-1.0 |
C++ |
| Basic renderer to be used as a starting project for the game physics book series |
| demonixis/C3DE |
106 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
C# |
| C3DE is a 3D Game Engine powered by MonoGame |
| mratsim/trace-of-radiance |
77 |
|
0 |
0 |
about 5 years ago |
0 |
|
2 |
|
C |
| An educational raytracer |
| DomRe/galaxy |
75 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
apache-2.0 |
C |
| Real-Time C++20 Game/App Engine. Built on data-driven design principles and agile software engineering. |
| PWhiddy/Nbody-Gravity |
63 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
C++ |
| A small but powerful nbody gravity simulator with a built-in renderer |
| xiaoxianrouzhiyou/BBearEditor-2.0 |
33 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| My own 3D engine & editor in order to learn graphics algorithms and game engine architecture. |
| huwb/lightflood |
29 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C# |
| Experimental progressive GI renderer in Unity using physics raycasts for light rays |