| NazaraEngine/NazaraEngine |
622 |
|
0 |
0 |
about 2 years ago |
0 |
|
16 |
mit |
C++ |
| Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more. |
| arogozhnikov/3d_nn |
170 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
|
JavaScript |
| Raymarching neural network in browsers with WebGL shaders |
| keijiro/NNAOTest |
66 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| Neural Network Ambient Occlusion for Unity |
| simeonradivoev/NNAO |
47 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
C# |
| Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion |
| SCRN-VRC/SimpNet-Deep-Learning-in-a-Shader |
27 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
GLSL |
| A trainable convolutional neural network inside a fragment shader |
| praeclarum/MetalTensors |
26 |
|
0 |
0 |
over 2 years ago |
1 |
August 06, 2022 |
8 |
|
C# |
| .NET Neural Network training library using Apple's Metal Performance Shaders |
| haasn/fsrcnn-mpv |
12 |
|
0 |
0 |
almost 9 years ago |
0 |
|
2 |
|
GLSL |
| FSRCNN, implemented as an mpv hook |