| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| nidorx/matcaps |
2,165 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
|
JavaScript |
| Huge library of matcap PNG textures organized by color |
| Unity-Technologies/FontainebleauDemo |
824 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
|
C# |
| Fontainebleau demo |
| laurenth-personal/lightmap-switching-tool |
622 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C# |
| Tool that allows switching different baked lightmap sets on a unity scene at runtime. |
| kode80/kode80CloudsUnity3D |
302 |
|
0 |
0 |
over 9 years ago |
0 |
|
6 |
|
C# |
| A realtime volumetric cloud rendering solution for Unity3D. |
| keijiro/StandardGeometryShader |
273 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
HLSL |
| An example of a geometry shader with Unity's standard lighting model support. |
| Unity-Technologies/Classic-Sponza |
246 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
|
C# |
| Unity remaster of the classic Sponza scene. |
| SSS135/Light2D |
206 |
|
0 |
0 |
over 7 years ago |
0 |
|
7 |
mit |
C# |
| 2D shader-based lighting system for Unity3D |
| keijiro/ContactShadows |
194 |
|
0 |
0 |
over 8 years ago |
0 |
|
2 |
|
C# |
| Experimental implementation of contact shadows for Unity. |
| microsoft/MRLightingTools-Unity |
184 |
|
0 |
0 |
almost 3 years ago |
0 |
|
8 |
mit |
C# |
| A Unity library and MRTK extension for estimating and replicating the current environment's lighting on Mixed Reality devices. |