| fegennari/3DWorld |
1,027 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| 3D Procedural Game Engine Using OpenGL |
| UnrealCourse/04_BattleTank |
136 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
C++ |
| An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub |
| CompleteUnityDeveloper/09-ZombieRunner-Original |
59 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
mit |
C# |
| First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub) |
| offworld-projects/offworld-gym |
45 |
|
0 |
0 |
almost 3 years ago |
0 |
|
5 |
gpl-3.0 |
Python |
| OffWorld Gym: Open-Access Physical Robotics Environment for Real-World Reinforcement Learning Benchmark and Research |
| Donut-Studios/Unity3D-AI-and-Procedural-Generation-Framework |
45 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| Unity3D AI and Procedural Generation Framework. |
| UnityRPG/2-Core-Combat |
45 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
mit |
ShaderLab |
| The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub |
| mayurmadnani/BipedalWalker |
7 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
apache-2.0 |
Jupyter Notebook |
| BipedalWalker - AI teaching itself to walk |
| ALEX-WHISPER/MeshToTerrain-CritterAI |
6 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
C# |
| Bake navmesh based on terrain which generates from mesh, then export to .navmesh file, which could be used on Server to do AI calculation |
| Tw1ddle/needs-ai |
6 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Haxe |
| Demonstration for Needs AI, a utility-based AI library written in Haxe |
| SitanHuang/rhine |
6 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
JavaScript |
| Turn-based War Strategy |