09 Zombierunner Original Alternatives

First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
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Alternatives To CompleteUnityDeveloper/09-ZombieRunner-Original
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
Mindty-Kollektiv/tdme2 172 0 0 about 2 years ago 0 4 other C++
TDME2 - ThreeDeeMiniEngine2 is a lightweight, multi-platform 3D engine including tools suited for 3D game/application development using C++, MiniScript, GLSL, ...
UnrealCourse/04_BattleTank 136 0 0 over 7 years ago 0 1 mit C++
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
Goodgulf281/Unity-Formation-Movement 70 0 0 almost 5 years ago 0 0 mit C#
Formation movement for Unity3D using standard Navmesh or A*Pathfinding
MatejSloboda/Dijkstra_map_for_Godot 66 0 0 over 2 years ago 0 9 mit GDScript
CompleteUnityDeveloper/09-ZombieRunner-Original 59 0 0 almost 8 years ago 0 0 mit C#
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
jmgq/php-a-star 52 2 1 over 4 years ago 8 January 02, 2022 7 mit PHP
A* (A Star) search algorithm for PHP
UnityRPG/2-Core-Combat 45 0 0 almost 8 years ago 0 1 mit ShaderLab
The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub
UMich-BipedLab/CLF_reactive_planning_system 23 0 0 over 3 years ago 0 0 agpl-3.0 C++
This package provides a CLF-based reactive planning system, described in paper: Efficient Anytime CLF Reactive Planning System for a Bipedal Robot on Undulating Terrain. The reactive planning system consists of a 5-Hz planning thread to guide a robot to a distant goal and a 300-Hz Control-Lyapunov-Function-based (CLF-based) reactive thread to cope with robot deviations. The planning system allowed Cassie Blue to autonomously traverse sinusoidally varying terrain. More experiments are still being conducted and this repo and the paper will be updated accordingly.
kylemcdonald/ofxPathfinder 17 0 0 almost 14 years ago 0 0 other C++
Small and efficient A* pathfinding addon for openFrameworks, supporting variable terrain costs.
mrabenhorst/AdHoc-Pathfinder 8 0 0 over 11 years ago 0 0 gpl-2.0 JavaScript
An open-source, open world pathfinder for Unity
Alternatives To CompleteUnityDeveloper/09-ZombieRunner-Original
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