| XboxDev/nxdk |
361 |
|
0 |
0 |
over 2 years ago |
0 |
|
107 |
|
C |
| The cross-platform, open-source SDK to develop for original Xbox: *new* xdk |
| and0p/N3S |
55 |
|
0 |
0 |
about 8 years ago |
0 |
|
4 |
|
C++ |
| DirectX 3D NES Emulator for Windows |
| wobbier/MitchEngine |
22 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C |
| The 3D game engine so good it has my name in it. |
| Atif-Anwer/UWKFusion |
15 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
C# |
| Front end GUI for 3D scene reconstruction using Kinect v2 on underwater depth data. |
| l3dlp/gesturesio-as3 |
11 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
lgpl-3.0 |
ActionScript |
| Gestures.IO - AS3 library and demos - |
| Voxel9/xbox-xgu-examples |
11 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
cc0-1.0 |
C |
| GPU-accelerated graphics samples for original Xbox using nxdk and xgu |
| RolandKoenig/SeeingSharp |
8 |
|
0 |
1 |
over 8 years ago |
20 |
December 19, 2016 |
2 |
other |
C# |
| Seeing# is a library that focuses on 3D-Rendering using Direct3D 11. 2D-Rendering, video and sound are also supported. You can use this library for desktop apps (Win.Forms or WPf), WindowsStoreApps or games for XBox One |