| ivanperez-keera/Yampa |
395 |
|
57 |
0 |
over 2 years ago |
41 |
December 08, 2023 |
1 |
bsd-3-clause |
Haskell |
| Functional Reactive Programming domain-specific language for efficient hybrid systems |
| kesalin/OpenGLES |
361 |
|
0 |
0 |
over 11 years ago |
0 |
|
1 |
|
C++ |
| OpenGL ES 2.0 iPhone tutorial. |
| edagarli/open-ios-projects |
187 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
|
| 开源 iOS 项目分类索引大全 |
| rbsgn/glpaint |
69 |
|
0 |
0 |
almost 16 years ago |
0 |
|
1 |
|
Objective-C |
| Simple OpenGL ES paint iPhone application based on Apple sample code GLPaint |
| nate-parrott/SRParticleSystem |
17 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
|
Objective-C |
| Super-fast GPU-based particle system for OpenGL ES on iOS. |
| sazameki/ios_opengl-texture-loader |
12 |
|
0 |
0 |
over 16 years ago |
0 |
|
0 |
|
Objective-C |
| Sazameki OpenGL Texture Loader for iPhone (Supports alpha value correction, optimized PNG files and PVRTC files) |
| akosma/Lorenz |
10 |
|
0 |
0 |
about 16 years ago |
0 |
|
0 |
other |
Objective-C |
| iPhone OS + Mac OS X (app + screen saver) implementation in OpenGL ES 1.1 of the Lorenz Attractor |
| LustySwimmer/LYFaceDetection |
9 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
Objective-C |
| A sample to recognize face with CoreImage and display based on OpenGL |
| ewmailing/GLEssentialsPortToCAOpenGLLayer |
7 |
|
0 |
0 |
over 14 years ago |
0 |
|
0 |
|
Objective-C |
| Porting Apple's GLEssentials for Mac to use CAOpenGLLayer |
| willtalmadge/Image-Shader |
5 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
gpl-3.0 |
C++ |
| Mixed-radix 2D fast Fourier transform (FFT) for mobile GPU (OpenGL ES 2.0). Provides a set of functional "shader combinators" for pipelining GPU and CPU bound image transformers without frame buffer copies. Currently I'm only testing this on an iPhone 5. It may work on an iPhone 4s/iPad 2 or better. |