| effekseer/Effekseer |
1,302 |
|
0 |
0 |
about 2 years ago |
0 |
|
83 |
mit |
C++ |
| diwi/PixelFlow |
858 |
|
0 |
0 |
over 8 years ago |
0 |
|
15 |
mit |
Java |
| A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +... |
| BrutPitt/glChAoS.P |
685 |
|
0 |
0 |
over 3 years ago |
0 |
|
4 |
bsd-2-clause |
C++ |
| 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime |
| gecko0307/dagon |
292 |
|
0 |
1 |
about 2 years ago |
35 |
August 30, 2023 |
12 |
other |
D |
| 3D game engine for D |
| GameEngineering/EP01_SandSim |
276 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
bsd-3-clause |
C |
| MauriceGit/Partikel_accelleration_on_GPU |
227 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
isc |
C |
| Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. |
| BoyBaykiller/Newtonian-Particle-Simulator |
204 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
|
C# |
| C# OpenGL Particle Simulation, GPU accelerated |
| dtrajko/MoravaEngine |
169 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
apache-2.0 |
C++ |
| 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. |
| tcoppex/sparkle |
151 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C++ |
| :sparkler: A modern particle engine running on GPU, using c++14 and OpenGL 4.4. |
| lordmauve/wasabi2d |
122 |
|
1 |
1 |
over 3 years ago |
7 |
March 30, 2025 |
37 |
lgpl-3.0 |
Python |
| Cutting-edge 2D game framework for Python |