| TheMasonX/UnityPCSS |
494 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
C# |
| Nvidia's PCSS soft shadow algorithm implemented in Unity |
| nyyManni/msdfgl |
176 |
|
0 |
0 |
over 3 years ago |
0 |
|
7 |
mit |
C |
| OpenGL implementation of the MSDF algorithm |
| dario-zubovic/metaballs |
147 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
mit |
GLSL |
| Unity 3D implementation of metaballs and marching cubes algorithm |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| Ovilia/cezanne |
73 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
JavaScript |
| This is a project showing varied shading algorithms with a simple apple. |
| iotaledger/curl.lib.js |
33 |
|
27 |
8 |
almost 7 years ago |
20 |
September 23, 2017 |
13 |
gpl-3.0 |
JavaScript |
| IOTA Proof-of-Work algorithm ported to Javascript to work in WebGL2-enabled browsers |
| marcoc2/dpixel |
33 |
|
0 |
0 |
over 8 years ago |
0 |
|
19 |
gpl-3.0 |
C++ |
| A Pixel Art Remastering Tool using classic algorithms |
| akavel/WernessDithering |
19 |
|
0 |
0 |
about 10 years ago |
0 |
|
0 |
|
Processing |
| Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn |
| philiparvidsson/Inverse-Kinematics |
10 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C# |
| During a research project, I came up with a pretty interesting algorithm for solving Inverse Kinematics problems iteratively. Check out the video! |
| alexpolt/DFAA |
10 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
HLSL |
| Antialiasing algorithm |