| ands/lightmapper |
1,250 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
|
C |
| A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light! |
| PacktPublishing/Vulkan-Cookbook |
639 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
C++ |
| Code repository for Vulkan Cookbook by Packt |
| lllyasviel/PaintingLight |
638 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
apache-2.0 |
Python |
| Generating Digital Painting Lighting Effects via RGB-space Geometry (SIGGRAPH2020/TOG2020) |
| NVlabs/intrinsic3d |
359 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
bsd-3-clause |
C++ |
| Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017) |
| spacejack/terra |
312 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
other |
TypeScript |
| WebGL grass on a terrain |
| keijiro/StandardGeometryShader |
273 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
HLSL |
| An example of a geometry shader with Unity's standard lighting model support. |
| jvanverth/essentialmath |
259 |
|
0 |
0 |
almost 7 years ago |
0 |
|
7 |
other |
C |
| Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications." |
| jamieowen/threeflow.js |
133 |
|
2 |
5 |
almost 9 years ago |
12 |
March 03, 2014 |
2 |
|
Scala |
| laurenth-personal/LightingTools.LightProbesVolumes |
63 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
other |
C# |
| Light probes volumes |
| tomatenquark/code |
30 |
|
0 |
0 |
over 5 years ago |
0 |
|
6 |
other |
C++ |
| The code that powers Tomatenquark |