| zeux/meshoptimizer |
4,770 |
|
0 |
69 |
about 2 years ago |
7 |
November 02, 2023 |
15 |
mit |
C++ |
| Mesh optimization library that makes meshes smaller and faster to render |
| aras-p/glsl-optimizer |
1,375 |
|
2 |
6 |
almost 6 years ago |
4 |
October 17, 2014 |
46 |
other |
C++ |
| GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization. |
| IRCSS/Procedural-painting |
384 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms |
| sebbbi/perftest |
244 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
mit |
C++ |
| GPU texture/buffer performance tester |
| ueshita/waifu2x-converter-glsl |
163 |
|
0 |
0 |
almost 11 years ago |
0 |
|
7 |
other |
C++ |
| waifu2x converter GPU Optimization in OpenGL Shader |
| gwihlidal/meshopt-rs |
118 |
|
8 |
8 |
about 2 years ago |
19 |
October 09, 2025 |
1 |
apache-2.0 |
Rust |
| Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly. |
| OBKF/Fake-Interior-Shader-for-GodotEngine |
27 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
GLSL |
| Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2. |
| kristerw/spirv-tools |
17 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
mit |
Python |
| Python API and tools for manipulating and optimizing SPIR-V |
| pcottle/GeneticGPU |
15 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
|
JavaScript |
| Non-convex optimization on the GPU using WebGL and Now.js |
| Erkaman/tess-opt |
13 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
other |
C++ |
| Demonstration of how we can use tessellation shaders to make faster fragment shaders. |