| jbouny/fft-ocean |
186 |
|
0 |
0 |
over 10 years ago |
0 |
|
4 |
mit |
JavaScript |
| WebGL FFT (Fast Fourier transform) ocean rendering for Three.js |
| ogxd/grid-shader-unity |
179 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A grid shader for Unity 🌐 |
| rreusser/glsl-solid-wireframe |
102 |
|
1 |
6 |
about 9 years ago |
2 |
January 06, 2017 |
2 |
|
GLSL |
| draw wireframes or grids on a solid mesh using a fragment shader |
| ayamflow/glsl-grid |
54 |
|
0 |
2 |
about 7 years ago |
3 |
January 31, 2019 |
1 |
mit |
GLSL |
| Draws an antialiased grid along the X/Y/Z direction of a mesh. |
| cosmo0/retropie-overlays |
37 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
|
GLSL |
| Console overlays set for Retropie & Recalbox |
| supersuraccoon/CocosShader |
29 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
|
C++ |
| A Cocos2d-JS v3.9 based demo on Blending Mode Effect && Shader Effect && Grid Effect. |
| FabriceSalvaire/qt5-vector-graphic-shaders |
26 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
QML |
| A Qt5 application to experiment vector graphic shaders |
| SeanSoraghan/UnityMassSpringSystem |
19 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
C# |
| Mass spring system implemented using compute shaders in Unity. |
| r3eckon/Unity-SimpleGrid-Shader |
12 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
unlicense |
ShaderLab |
| Simple alpha cutout grid shader and GUI customizable parameters |
| xelfia/XELF.Hexelate.Shader |
10 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
ShaderLab |
| XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids. |