Psraytracing Alternatives

A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
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Alternatives To define-private-public/PSRayTracing
Project Name Stars Downloads Repos Using This Packages Using This Most Recent Commit Total Releases Latest Release Open Issues License Language
futurepress/epub.js 6,003 72 56 over 2 years ago 112 September 26, 2023 481 other JavaScript
Enhanced eBooks in the browser.
QianMo/Game-Programmer-Study-Notes 3,357 0 0 over 4 years ago 0 1
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook 2,456 0 0 almost 8 years ago 0 4 gpl-3.0
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
chinedufn/percy 2,191 3 4 over 2 years ago 24 January 09, 2023 41 apache-2.0 Rust
Build frontend browser apps with Rust + WebAssembly. Supports server side rendering.
wahn/rs_pbrt 787 0 0 over 2 years ago 11 September 01, 2023 3 other Rust
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
kanition/pbrtbook 782 0 0 over 2 years ago 0 2 other TeX
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
jtomori/vfx_good_night_reading 430 0 0 over 3 years ago 0 1 mit HTML
:books: Curated collection of good reading about VFX and CG
virtualglobebook/OpenGlobe 239 0 0 almost 11 years ago 0 5 other C#
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information
QianMo/GPU-Pro-Books-Source-Code 234 0 0 over 6 years ago 0 0 GLSL
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
define-private-public/PSRayTracing 203 0 0 over 2 years ago 0 0 apache-2.0 C
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
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