| futurepress/epub.js |
6,003 |
|
72 |
56 |
over 2 years ago |
112 |
September 26, 2023 |
481 |
other |
JavaScript |
| Enhanced eBooks in the browser. |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| QianMo/Real-Time-Rendering-3rd-CN-Summary-Ebook |
2,456 |
|
0 |
0 |
almost 8 years ago |
0 |
|
4 |
gpl-3.0 |
|
| :blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。 |
| chinedufn/percy |
2,191 |
|
3 |
4 |
over 2 years ago |
24 |
January 09, 2023 |
41 |
apache-2.0 |
Rust |
| Build frontend browser apps with Rust + WebAssembly. Supports server side rendering. |
| wahn/rs_pbrt |
787 |
|
0 |
0 |
over 2 years ago |
11 |
September 01, 2023 |
3 |
other |
Rust |
| Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... |
| kanition/pbrtbook |
782 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
other |
TeX |
| pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation |
| jtomori/vfx_good_night_reading |
430 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
mit |
HTML |
| :books: Curated collection of good reading about VFX and CG |
| virtualglobebook/OpenGlobe |
239 |
|
0 |
0 |
almost 11 years ago |
0 |
|
5 |
other |
C# |
| A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information |
| QianMo/GPU-Pro-Books-Source-Code |
234 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
GLSL |
| :cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏 |
| define-private-public/PSRayTracing |
203 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C |
| A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. |