| erickingxu/MetalImage |
214 |
|
0 |
0 |
over 3 years ago |
0 |
|
2 |
mit |
Objective-C++ |
| MetalImage is more faster and powerful than opengles for iOS. It is very similar to GPUImage framework, but perform a better 3D rendering and multithreads computing abilities. |
| starbugs/icedcoffee |
50 |
|
0 |
0 |
almost 10 years ago |
0 |
|
2 |
other |
Objective-C |
| A lightweight OpenGL user interface framework written in Objective-C |
| Piasy/UltraGpuImage |
36 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
Java |
| The ultimate 2D image rendering engine, inspired from cats-oss/android-gpuimage, reinventing the wheel as my first OpenGL project after walking through the Learn OpenGL tutorial. |
| kenneycode/fusion |
31 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
Kotlin |
| Android OpenGL 图片/视频特效渲染库,类似IOS上的GPUImage(Android OpenGL Image/Video Effect Rendering Library which is similar to GPUImage on IOS) |
| wangrenzhu/MetalVideoProcess |
29 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
Swift |
| MetalVideoProcess is a High-Performance video effects processing framework. It's base on GPUImage3 Metal, support asynchronous and multithread processing. |