| Sporif/dxvk-async |
484 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
|
|
| sebbbi/perftest |
244 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
mit |
C++ |
| GPU texture/buffer performance tester |
| nvpro-samples/gl_vk_threaded_cadscene |
155 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| OpenGL and Vulkan comparison on rendering a CAD scene using various techniques |
| NinevehGL/NinevehGL |
57 |
|
0 |
0 |
over 10 years ago |
1 |
July 26, 2015 |
6 |
mit |
Objective-C |
| NinevehGL is a 3D Engine made to Apple's platforms |
| espen96/Loop |
49 |
|
0 |
0 |
over 2 years ago |
0 |
|
10 |
|
GLSL |
| cukiakimani/shaders-yo |
27 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C# |
| Unity project to learn shaders. :) |
| lachlansleight/ComputeShaderTutorial |
23 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
C# |
| A project designed to teach an aspiring Unity VR developer the very basics of working with ComputeShaders in VR. |
| Joshua-Ashton/libjobs |
19 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
zlib |
C++ |
| A cross-platform, header-only compute-shader-styled job dispatching API written in C++. |
| PodeCaradox/MonoGame-HardwareInstancing |
18 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C# |
| MonoGame-HardwareInstancing Isometric Tiles |
| aromanro/EventMolecularDynamics |
15 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
gpl-3.0 |
C++ |
| A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying |